Design for real life
by Wachter-Boettcher, Sara, Meyer, Eric, Dash, Anil
fromA book apart
by Wachter-Boettcher, Sara, Meyer, Eric, Dash, Anil
fromA book apart
Features: Helps readers learn which metrics to select for every case, including behavioral, physiological, emotional, aesthetic, gestural, verbal and physical, as well as more specialized metrics such as eye-tracking and clickstream data. Provides a vendor-neutral examination on…
Introduction to user-centered design -- Origins -- UCD principles -- Research users -- Assess the situation -- Balance and filter design features -- Build out an operative image -- Test the design -- Ride (report, iterate, deploy, evaluate) -- International UCD -- Hardware UCD -…
Lean UX has become the preferred approach to interaction design, tailor-made for today's agile teams. In the second edition, leading advocates Jeff Gothelf and Josh Seiden expand on the valuable Lean UX principles, tactics, and techniques covered in the first edition to share ho…
UX design has traditionally been deliverables-based. Wireframes, site maps, flow diagrams, content inventories, taxonomies, mockups helped define the practice in its infancy. Over time, however, this deliverables-heavy process has put UX designers in the deliverables business. M…
"The author traces the emergence in the late 1970s and early 1980s of the belief that personal computers should be easy to use. He asks readers to consider the consequences of a computational culture grounded in the assumption that the average person does not need to know much, …
The discipline of user experience (UX) design is maturing into a confidence practice and this edition reflects, and accelerates, that evolution. One of the major positive trends in UX is an emphasis on design -- a kind of design that highlights the designer's creative skills and…
"Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX). In a nutshell, game UX is about considering the gamer's brain: understanding human capabilities a…
Eyetracking Web Usability is based on one of the largest studies of eyetracking usability in existence. Best-selling author Jakob Nielsen and coauthor Kara Pernice used rigorous usability methodology and eyetracking technology to analyze 1.5 million instances where users look at…
Eyetracking Web Usability is based on one of the largest studies of eyetracking usability in existence. Best-selling author Jakob Nielsen and coauthor Kara Pernice used rigorous usability methodology and eyetracking technology to analyze 1.5 million instances where users look at…