J.C. Hertz brings us the first popular history and critique of electronic entertainment from its genesis as primitive blips in the labs of Cold War computer programmers to the studios where networked 3-D theme parks are created. Tracing this neon branch of the computer industry …
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. De…
Video games began to obsess Clune when he was seven. They began to worm into his head and change his sense of reality. This is his memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes trained eyes for the uncanny side of 1980s subu…
Video games began to obsess Clune when he was seven. They began to worm into his head and change his sense of reality. This is his memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes trained eyes for the uncanny side of 1980s subu…
"Tetris is perhaps the most instantly recognizable, popular video game ever made. Sales of authorized copies total near $1 billion to date, and that is just a fraction of the money made from knockoffs and pirated versions. Based on an obscure board game, it was designed for earl…
"Tetris is perhaps the most instantly recognizable, popular video game ever made. Sales of authorized copies total near $1 billion to date, and that is just a fraction of the money made from knockoffs and pirated versions. Based on an obscure board game, it was designed for earl…
1001 video games: you must play before you die
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
"This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers …