Written for researchers and developers of three-dimensional modeling programs, this book examines the variety of existing systems while investigating the practical limitations of available software. From the table of contents: - Polyhedra - Boundary Models - A Small Language Mod…
OpenGL shading language
by Rost, Randi J., Licea-Kane, Bill, Ginsburg, Dan
fromOpenGL series
OpenGL shading language
by Rost, Randi J., Licea-Kane, Bill, Ginsburg, Dan
fromOpenGL library
Chaos and fractals: the mathematics behind the computer graphics
by Devaney, Robert L., American Mathematical Society., Short Course, Providence, R.I.), Short Course Chaos and Fractals, The Mathematics Behind the Computer Graphics, Providence, RI
fromProceedings of symposia in applied mathematics
A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design backgro…
Presents information on ways to present data with visual representations, covering such topics as data sources, visualization tools, proportions, and spatial relationships.
"Guidebook to R Graphics Using Microsoft Windows supplies an elementary-level introduction to the R software environment while also presenting a unique focus on software's ability to generate high-quality graphics. Rather than speak to readers who use R on a regular basis to per…