"Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In this book Kennedy provi…
Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.
Overview: These days, we take for granted that our computer screens-and even our phones-will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Alg…
Overview: These days, we take for granted that our computer screens-and even our phones-will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Alg…
"This project captures the spirit and contributions of women working in digital arts media and education in the Midwest--a region that, beginning in the mid-1980s, established itself as a center for the technological revolution. Bringing together historical research and intervie…
Holtzman synthesizes ideas from musique, computing, art, and philosophy with biographical and historical anecdotes and a thread of mysticism to arrive at a new philosophy of creativity for the digital age.
Holtzman synthesizes ideas from music, computing, art, and philosophy with biographical and historical anecdotes and a thread of mysticism to arrive at a new philosophy of creativity for the digital age.
Holtzman synthesizes ideas from music, computing, art, and philosophy with biographical and historical anecdotes and a thread of mysticism to arrive at a new philosophy of creativity for the digital age.