"Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent sections, each featuring articles written by the experts on those topics. Suitable for both an introductory game development course or …
"Suitable for an introductory game development course or a reference for game developers and designers, this book offers coverage of all the key concepts and ideas that encompass game development, while providing real-life examples and practical insight."--Books24x7 website.
In this second edition, Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. The author analyzes the specific design challenges of all th…
In On the Way to Fun, Roberto Dillon goes back to the roots of gaming and shows how early games, as well as modern indie productions, captivated generations of players without the need for fancy graphics and effects, relying on basic emotions and instincts instead. He looks at t…
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics.