"This book provides the theoretical understanding of the essential links between context (traditional academic learning spaces, informal learning spaces, and creative non-formal spaces) technology (ICTs, mobile technology, digital and social media) and the system approaches to t…
Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's…
"Peter [Bruce] has provided relevant, newsworthy and interesting examples, and, he has the reader doing all sorts of experiments & hellip; for getting the feel of the statistical process. I believe the topics cover the waterfront of what a primer should consist of." From a User …
"This book focuses on the best practices and effective design of student interaction within virtual learning environments, highlighting strategies from human-computer interaction experiences and user-centered models, as well as emergent approaches and implementation techniques"
Scarcely a week goes by without coverage in the UK and international media about the latest MOOC revelation. Despite some significant initiatives in the dotcom era, online learning has somehow never delivered on its promise to revolutionize education. To MOOC or not to MOOC expl…
"This book examines the benefits and costs associated with the utilization of technology-mediated instructional environments, recognizing that instructional technology could offer alternative means of communication for understanding"--
"This book examines the best practices for executing technology applications and the utilization of distance education techniques, serving as a reference for academics and instructors running distance education programs, initiating distance education courses, and implementing su…