Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solv…
A collection of proven solutions to fundamental problems, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. This work covers problems relevant for both 2D and 3D graphics programming.
P Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not so…
A collection of proven solutions to fundamental problems, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. This work covers problems relevant for both 2D and 3D graphics programming.
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solv…
In this book, origami is treated as a set of basic geometrical objects that are represented and manipulated symbolically and graphically by computers. Focusing on how classical and modern geometrical problems are solved by means of origami, the book explains the methods not only…
The human face is perhaps the most familiar and easily recognized object in the world, yet both its three-dimensional shape and its two-dimensional images are complex and hard to characterize. This book ties together applied mathematics, applied statistics, and engineering by ap…
This book discusses different types of distance functions defined in an n-D integral space for their usefulness in approximating the Euclidean metric. It discusses the properties of these distance functions and presents various kinds of error analysis in approximating Euclidean …
"The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields. The book offers the most important results and methods in discrete and computational geometr…
Algorithmische Geometrie: Grundlagen, Methoden, Anwendungen
by Klein, Rolf
fromEXamen.press
Wie bestimmt man in einer Menge von Punkten am schnellsten zu jedem Punkt seinen nächsten Nachbarn? Wie lässt sich der Durchschnitt von zwei Polygonen berechnen? Wie findet man ein Ziel in unbekannter Umgebung? Mit solchen und ähnlichen Fragen beschäftigt sich die Algorithmische…
Algorithmische Geometrie: Grundlagen, Methoden, Anwendungen
by Klein, Rolf
fromEXamen.press
Wie bestimmt man in einer Menge von Punkten am schnellsten zu jedem Punkt seinen nächsten Nachbarn? Wie lässt sich der Durchschnitt von zwei Polygonen berechnen? Wie findet man ein Ziel in unbekannter Umgebung? Mit solchen und ähnlichen Fragen beschäftigt sich die Algorithmische…
"Geometry, of all the branches of mathematics, is the one that is most easily visualized by making something. However, it is all too easy to reduce it to reams of formulas to memorize and proofs to replicate. This book aims to take geometry back to its practical roots with 3D pr…