"Geometry, of all the branches of mathematics, is the one that is most easily visualized by making something. However, it is all too easy to reduce it to reams of formulas to memorize and proofs to replicate. This book aims to take geometry back to its practical roots with 3D pr…
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"This handbook includes many of the methods, algorithms, formulas, and solution methods most commonly used by professionals in geometry, combinatorial geometry, robotics, pattern recognition, motion planning, computer-aided design, computer graphics, image processing, number the…