This is the first problem book in English to cover the entire game of Go by illustrating the nuances of the opening (fuseki), middle (chuban) and endgame (yose). Also included are chapters on clever moves (tesuji), life and death (shikatsu), how to win corner skirmishes (joseki)…
"Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves" -- From back cover.
4e de couverture : Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Ch…
Beginning Go is a clear and thorough introduction to the intricacies of Go that is perfect for first time players. The straightforward instructions and detailed examples make it simple to understand how to play. You'll learn how to keep score, as well as effective strategies and…
A Master's guide to the ultimate game
by Kim, Janice, Jeong, Soo-hyun
fromLearn to play Go
The Korean Go Association's learn to play go
by Kim, Janice, Han'guk Kiwŏn, Jeong, Soo-hyun
Korean Go Association's learn to play go
by Kim, Janice, Han'guk Kiwŏn, Jeong, Soo-hyun
The Korean Go Association's Learn to play Go
by Kim, Janice, Han'guk Kiwŏn, Jeong, Soo-hyun