"'Death by Video Game' uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong …
"This handy, to-the-point reference guide for video game development emphasizes the significance of storytelling and writing skills for creating today's most popular, narratively-engrossing video games. Video Game Storytelling provides developers with comprehensive, but easy-to-…
This is a definitive book on interactive storytelling for video games. It features clear and detailed descriptions of all major types of interactive stories, case studies of popular games and how players interact with them, and notes from notable writers and game designers.
This is a definitive book on interactive storytelling for video games. It features clear and detailed descriptions of all major types of interactive stories, case studies of popular games and how players interact with them, and notes from notable writers and game designers.
This is an investigation into what makes digital games engaging to players and provides a re-examination of the concept of immersion.
Presents the fundamentals of game design from one of the world's top game designers. Exploring the unusual territory that is game design, the book demonstrates how the basic principles of psychology used in board games, card games, and athletic games also work in top-quality vid…
This title features a look a how the history of country and folk dancing in America is deeply intermeshed with that of political liberalism and the 'old left'.
Presents a collection of 11 essays exploring the influence of African American music and movement in the American and world culture. Addressing issues of race, gender, politics, history, and dance, the volume includes discussion of Christian conversion and the challenge of dance…
"The tango is the most iconic dance of the twentieth century and now of the twenty-first. This historical text peels back the propaganda that characterizes the dance. Topics covered include the tango's earliest origins, the sexualization of the dance, its place in Argentinian cu…
"This work investigates the anthropologic aesthetic of black social dance in television advertising. Covering the 1950s through 2010 in the United States, each decade is explored as dance is shown to provide value to brands, thus effecting consumption. The text provides a theory…
This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling onli…
"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most in…
Dance on its own terms' anthologizes a wide range of subjects examined from dance-centered methodologies: modes of research that are emergent, based in relevant systems of movement analysis, use primary sources, and rely on critical, informed observation of movement. The antholo…
Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relatio…
"Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As …
'Beginning 3D Game Development with Unity' is perfect for those who would like to come to grips with programming Unity. It introduces key game production concepts in an artist-friendly way, and rapidly teaches basic scripting skills. It goes on to show how you, as an independent…
"Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In this book Kennedy provi…
From the Publisher: World of Warcraft is more than a game. There is no ultimate goal, no winning hard, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer serves, each of w…