Handbook on interactive storytelling
by Smed, Jouni, Suovuo, Tomi, Skult, Natasha, Skult, Petter
"Games are no longer 'just' entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focus…
"Games are no longer 'just' entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focus…
"Games are no longer 'just' entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focus…
"This book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analys…
"This book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analys…
This book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysi…
Writing an interactive story
by Lacombe, Pierre, (Writer), Féraud, Gabriel, Riviére, Clément
"Written from the author's workbooks and compiling 18 years of experience, this book is intended for students and professionals of animation and is a teaching manual exclusively devoted to the work of the animation. It provides the keys to understand the principles of movement i…
Writing an interactive story
by Lacombe, Pierre, (Writer), Féraud, Gabriel, Riviére, Clément
"Written from the author's workbooks and compiling 18 years of experience, this book is intended for students and professionals of animation and is a teaching manual exclusively devoted to the work of the animation. It provides the keys to understand the principles of movement i…
Writing an interactive story
by Lacombe, Pierre, (Writer), Féraud, Gabriel, Riviére, Clément
"Written from the author's workbooks and compiling 18 years of experience, this book is intended for students and professionals of animation and is a teaching manual exclusively devoted to the work of the animation. It provides the keys to understand the principles of movement i…
Writing an interactive story
by Lacombe, Pierre, (Writer), Féraud, Gabriel, Riviére, Clément
Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help t…
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children's designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design …
Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Foreword; Introduction; Part 1: Sparking Interactive Magic; Chapter 1: The Power of Play; The Importance of Play; Categories of Play Patterns; Properties of Play; Chapter 2: Creating Invitations to Pla…
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children's designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design …