An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games.
"In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the…
"In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the…
Qualcosa di nuovo e straordinariamente vitale ha colonizzato i media digitali e il web negli ultimi dieci anni. Le forme che eravamo abituati a considerare cinema, televisione, giornalismo, editoria, collocandole in campi specifici, oggi non solo tendono a coesistere nello stess…
Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in this book, the questions rais…
Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality,…