Provides information on using OpenGL ES in Apple's iOS environment, covering such topics as creating textures, rendering 3D geometric objects, animating scenes, partitioning data, and implementing special effects.
The secret history of the invention that changed everything- and became the most profitable product in the world. Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to "the one device," as he called it, a cell phone was merely what you…
The secret history of the invention that changed everything- and became the most profitable product in the world. Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to "the one device," as he called it, a cell phone was merely what you…
IOS programming: the Big Nerd Ranch guide
by Hillegass, Aaron, Keur, Christian, Conway, Joe