Introduction -- Chapter one: haunting ground -- Chapter two: bio shock -- Chapter three: gone home -- Chapter four: what remains of Edith Finch -- Chapter five: night in the woods -- Conclusion. "This book explores the many ways Gothic literature and media have informed videoga…
"This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture - neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of…
"This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture - neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of…
The Gothic is wildly diverse. It can refer to ecclesiastical architecture, supernatural fiction, cult horror films, and a distinctive style of rock music. It has influenced political theorists and social reformers, as well as Victorian home décor and contemporary fashion. This V…
The Gothic is wildly diverse. It can refer to ecclesiastical architecture, supernatural fiction, cult horror films, and a distinctive style of rock music. It has influenced political theorists and social reformers, as well as Victorian home d⁹cor and contemporary fashion.