The in-depth, visitor-centered research underlying this book offers nuanced understandings of the interface between visitors and exhibition environments. Museum educators, designers, interpreters, curators, researchers, and evaluators will find this framework of value in both da…
The in-depth, visitor-centered research underlying this book offers nuanced understandings of the interface between visitors and exhibition environments. Museum educators, designers, interpreters, curators, researchers, and evaluators will find this framework of value in both da…
"The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, and PDAs) for …
The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visito…
Digital Technologies and the Museum Experience explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums.
The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visito…
The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visit…
"The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, and PDAs) for …
Why do people go to museums and what do they learn there? How can museums facilitate more effective learning experiences? Investigation of these questions.