This volume provides a theoretical basis for utilising film, television and computer games to motivate literacy in the primary classroom. It explores related theory and research, from the fields of education, sociology and cultural studies.
The book begins with an overview of tools and materials, both traditional (pointed pen and fountain pen) and modern (including brush markers and chalk), then presents a visual glossary of letterforms, highlights the unique characteristics of the featured alphabets, and demonstra…
The book begins with an overview of tools and materials, both traditional (pointed pen and fountain pen) and modern (including brush markers and chalk), then presents a visual glossary of letterforms, highlights the unique characteristics of the featured alphabets, and demonstra…
This is your one-stop practical guide to understanding the physical development of children and how this affects their ability to learn. Not only does it explain the reasons behind the theories but provides over 75 practical tips that really work in the classroom. It is based on…