"This entertaining and enlightening book provides a guide to basic concepts and practices in capitalism, neoclassical economics, and political economy through an interpretation of popular films and novels of the past sixty years. Including works as varied as The Matrix, Lord of …
Introduction: global political economy, capitalism and popular culture -- Money and desire -- Bodies and possessions -- Development and motion -- Technology and alienation -- States and regulations -- Economy and gender -- Capitalism and disruption -- Through the mirror, darkly.
This entertaining and enlightening book provides a guide to basic concepts and practices in capitalism, neoclassical economics, and political economy through an interpretation of popular films and novels of the past sixty years. Including works as varied as The Matrix, Lord of t…
"This entertaining and enlightening book provides a guide to basic concepts and practices in capitalism, neoclassical economics, and political economy through an interpretation of popular films and novels of the past sixty years. Including works as varied as The Matrix, Lord of …
"This entertaining and enlightening book provides a guide to basic concepts and practices in capitalism, neoclassical economics, and political economy through an interpretation of popular films and novels of the past sixty years. Including works as varied as The Matrix, Lord of …
From Comic-Cons massive exhibit hall and panels to its exclusive parties and business suites; this book peels back the layers to show how comics culture is influencing communications; entertainment; digital technology; marketing; education; and storytelling. --
Describes the annual comic book convention held in San Diego, California which has evolved from a fan-based gathering into a media event that attracts entertainment industry professionals with a major impact on popular culture.
From Comic-Cons massive exhibit hall and panels to its exclusive parties and business suites; this book peels back the layers to show how comics culture is influencing communications; entertainment; digital technology; marketing; education; and storytelling. --
Describes the annual comic book convention held in San Diego, California which has evolved from a fan-based gathering into a media event that attracts entertainment industry professionals with a major impact on popular culture.
"This book aims to provide comprehensive empirical and theoretical studies of expanding fandom communities in East Asia through the commodification of Japanese, Korean and Chinese popular cultures in the digital era. Using a multidisciplinary approach including political economy…
"This book aims to provide comprehensive empirical and theoretical studies of expanding fandom communities in East Asia through the commodification of Japanese, Korean and Chinese popular cultures in the digital era. Using a multidisciplinary approach including political economy…