Processamento grafico (graphics)

Subject

Browse all works related to Processamento grafico (graphics).

"30" Result

The NURBS book covers all aspects of non-uniform rational B-splines necessary to design geometry in a computer aided environment. Basic B-spline features, curve and surface algorithms, and state-of-the-art geometry tools are all discussed. Detailed code for design algorithms and…

This volume contains an up-to-date and comprehensive overview of research into computer graphics/visualisation and high performance computing, currently two of the foremost technologies in the computing domain. It is based on papers from an international workshop held in Swansea…

Examining the cultural and social impact of new digital technologies, Levy tackles the concept of "the virtual," clearly defining it alongside "the real," "the actual," and "the possible." He shows how the body, the text, and the economy, are made virtual. He then reveals how th…

Modern Digital Design and Switching Theory is an important text that focuses on promoting an understanding of digital logic and the computer programs used in the minimization of logic expressions. Several computer approaches are explained at an elementary level, including the Qu…