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Providing an overview of the published research on non-photorealistic rendering, this book includes a summary of some of the algorithms as well as pseudo-code for producing some of the images.
GPU Pro 360 Guide to 3D Engine Design
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Type: Book
Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers t…