Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step proces…
Background information for digital design Digital technology and architecture have become inseparable, with new approaches and methodologies not just affecting the workflows and practice of architects but shaping the very character of architecture. This compendious work offers a…
Explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand lessons through the use of drawings, photography, and more.
Die Umstellung auf die Digitaltechnik kommt einer Revolution in der Film- und TV-Produktion gleich, für die neue Techniken eingesetzt werden: Scene-linear Color Workflow, digitale Kameratechnik, Digital Compositing, Depth- und Deep-Compositing, Stereo3D, 3D-Modelling und Renderi…
This thesis presents a general framework for rendering multiresolution decomposed volume data in which the properties of the multiresolution structure of 3D data are explored systematically. Instead of solving the rendering integral over the original volume data set, we first pr…
Providing an overview of the published research on non-photorealistic rendering, this book includes a summary of some of the algorithms as well as pseudo-code for producing some of the images.
GPU Pro 360 Guide to 3D Engine Design
Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers t…