Provides information on how to design, program, and create 3D-printed projects using the open-source 3D modeling software, OpenSCAD, and introduces beginning programmers to essential programming concepts, such as variables, loops, and functions.
"Whether you are totally new to 3D modeling or have already explored the world of 3D modeling, this is the SketchUp book that sets you up to conquer the basics and take your models to the next level. Start by practicing the fundamentals of design and then learn to think in 3D. A…
''Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript…
This book offers a complete and concise overview of the different strategies used to prepare microstructured surfaces employing information regarding surface instabilities and physical processes. Based upon the concept of the remarkably uniform layer of water vapor that is appli…
Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Blender is an open-source 3D modelin…
Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Blender is an open-source 3D modelin…
GPU pro 360: guide to 3D engine design
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering general compute functionality in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programmi…
GPU pro 360 guide to 3D engine design
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering general compute functionality in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programmi…
If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
The book presents a comprehensive overview of various aspects of three-dimensional geometry that can be experienced on a daily basis. By covering the wide range of topics - from the psychology of spatial perception to the principles of 3D modelling and printing, from the inventi…
"The book presents a comprehensive overview of various aspects of three-dimensional geometry that can be experienced on a daily basis. By covering the wide range of topics - from the psychology of spatial perception to the principles of 3D modelling and printing, from the invent…
"The book presents a comprehensive overview of various aspects of three-dimensional geometry that can be experienced on a daily basis. By covering the wide range of topics - from the psychology of spatial perception to the principles of 3D modelling and printing, from the invent…
"The book presents a comprehensive overview of various aspects of three-dimensional geometry that can be experienced on a daily basis. By covering the wide range of topics - from the psychology of spatial perception to the principles of 3D modelling and printing, from the invent…