If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
The book presents a comprehensive overview of various aspects of three-dimensional geometry that can be experienced on a daily basis. By covering the wide range of topics - from the psychology of spatial perception to the principles of 3D modelling and printing, from the inventi…
"The book presents a comprehensive overview of various aspects of three-dimensional geometry that can be experienced on a daily basis. By covering the wide range of topics - from the psychology of spatial perception to the principles of 3D modelling and printing, from the invent…
"The book presents a comprehensive overview of various aspects of three-dimensional geometry that can be experienced on a daily basis. By covering the wide range of topics - from the psychology of spatial perception to the principles of 3D modelling and printing, from the invent…
"The book presents a comprehensive overview of various aspects of three-dimensional geometry that can be experienced on a daily basis. By covering the wide range of topics - from the psychology of spatial perception to the principles of 3D modelling and printing, from the invent…
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, ke…
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, ke…
"This book explains the fundamentals of being a talented games environment artist, outlining the key considerations that most environment artists tend to forget. With a focus on using Substance Designer to create rich, colorful, and realistic environments, the book shows how to …
"This book explains the fundamentals of being a talented games environment artist, outlining the key considerations that most environment artists tend to forget. With a focus on using Substance Designer to create rich, colorful, and realistic environments, the book shows how to …
Geologists must be able to “read” a geological map. That means interpreting the vertical dimension through the 2D view represented on the map and at different scales. The main objective of this book is to help students during this difficult learning process. Based on an abundant…