"Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems--creatures that would live and breat…
"Working mostly alone, almost singlehandedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems - creatures that would live and breat…
"Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems--creatures that would live and breat…
Traces the course of and personalities involved in the information revolution and illuminates the development of artificial intelligence.
"Historian of technology George Dyson traces the course of the information revolution, illuminating the lives and work of visionaries - from Thomas Hobbes to John von Neumann - who foresaw the development of artificial intelligence, artificial life, and artificial mind. ..."--Ba…
Darwin Among the Machines tells the story of humankind's journey into the digital wilderness. Introducing a cast of familiar and not-so-familiar characters, historian of science George B. Dyson traces the course of the information revolution, illuminating the lives and work of v…
Traces the course of and personalities involved in the information revolution and illuminates the development of artificial intelligence.
"Artificial life, or a-life, is an interdisciplinary science focused on artificial systems that mimic the properties of living systems. In the 1990s, new media artists began appropriating and adapting the techniques of a-life science to create a-life art; Mitchell Whitelaw's Met…
""Artificial life, or a-life, is an interdisciplinary science focused on artificial systems that mimic the properties of living systems. In the 1990s, new media artists began appropriating and adapting the techniques of a-life science to create a-life art; Mitchell Whitelaw's Me…