"How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world?" "The realm of electronic mediation offers rich material for fiction and fantasy, but equally poses fundamental issues for understanding contemporary social and cultural change.…
This book investigates the realities of human embodiment and the limits of virtual worlds, and covers many topics. It will be of interest to academics and students in cultural studies, popular culture, communication, sociology of culture, and philosophy.
Oculus Rift in action
by Davis, Bradley Austin, Bryla, Karen, Benton, Philips Alexander
Oculus rift in action
by Davis, Bradley Austin, Bryla, Karen, Benton, Phillips Alexander
Oculus Rift in action
by Davis, Bradley Austin, Bryla, Karen, Benton, Philips Alexander
Oculus Rift in action
by Davis, Bradley Austin, Bryla, Karen, Benton, Philips Alexander
The Oculus Rift is an exciting next generation VR headset developed by OculusVR. Whether it's in a game, an architectural walk-through, or a teaching simulation, the goal of any immersive virtual reality experience is to make users feel like they're in the middle of the action. …
'In Touch With The Future' explores the latest research from cognitive neuroscience on how humans process tactile information. It reviews the scientific knowledge on themes such as tactile memory, tactile awareness, tactile attention, the role of touch in interpersonal and sexua…
Proposing a new theory of fiction, this work reviews the confusion about perceived realism, metaphor, virtual worlds and the seemingly obvious distinction between what is true and what is false. The rise of new media, new technology, and creative products and services requires a…
"Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relati…