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An account of the creation, development, and potential of Linden Lab's popular virtual world evaluates its pseudo-economy, culture, and political system, citing the lucrative profits being made there by such real-world companies as Pontiac and Sun Microsystems.
"New media, virtual reality, artificial intelligence, biotechnology, cybernetics: are the latest technologies push back the very limits of 'reality'. The nature of the real in the digital age is ever more hotly debated and the place of these debates in visual culture can hardly …