Développer des jeux en HTML5 & JavaScript: multijoueur temps-réel avec Node.js et intégratio… by Ronce, Samuel 0 Type: Book
Game design secrets: dowhat you never thought possible to market and m… by Au, Wagner James 0 Type: Book
Interactive storytelling for video games: a player-centered approach to creating memorable … by Lebowitz, Josiah, Klug, Chris 0 Type: Book Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes
Drawing basics and video game art: classic to cutting-edge art techniques for winnin… by Solarski, Chris 0 Type: Book
The Warcraft civilization: social science in a virtual world by Bainbridge, William Sims 0 Type: Book
Making games with Python & Pygame: a guide to programming with graphics, animation, … by Sweigart, Al 0 Type: Book
Data-oriented design: software engineering for limited resources and sh… by Fabian, Richard 0 Type: Book
Vintage games: an insider look at the history of Grand theft aut… by Barton, Matt, Loguidice, Bill 0 Type: Book
Mathematics for computer graphics and game programming: a self-teaching introduction by Kothari, D. P., Awari, G. K., Shrimankar, D. D., Bhende, A. R. 0 Type: Book
Interactive storytelling: proceedings by Si, Mei, Joint International Conference on Interactive Digital Storytelling fromLecture Notes in Computer Science 0 Type: Book
Entertainment computing - ICEC 2011: 10th international conference, proceedings by International Conference on Entertainment Computing, Anacleto, Junia fromLecture Notes in Computer Science 0 Type: Book
Entertainment computing - ICEC 2011: 10th international conference, proceedings by International Conference on Entertainment Computing, Anacleto, Junia fromLecture Notes in Computer Science 0 Type: Book
Transactions on edutainment VI by Pan, Zhigeng, International Conference on Digital Media and Digital Content Management, International Conference on Computer Animation and Social Agents fromLecture Notes in Computer Science 0 Type: Book