"Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier'…
Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's…
Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent? The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, a…
Filled with brilliant wisdom and insights, Beyond Boredom and Anxiety offers a timeless introduction to the concept of flow and the scientific basis behind it-all through the work of one of the field's great scientists, Mihaly Csikzentmihalyi. Through real-life examples, discove…
Explains how to use play in raising children at all ages, discussing such aspects as sibling rivalry, confidence, discipline, and empowerment.
"The volume addresses the matter of participatory media practices as playful appropriations within current digital media culture and artistic research. The aim is to explore and trace the shifting boundaries between media production and media use, and to develop concepts and met…