-- Buch und DVD bilden ein attraktives multimediales und interaktives Lernsystem, welches die Visualisierung selbst komplexer Vorgänge möglich macht. Das zugrunde liegende didaktische Konzept setzt auf die Visualisierung von Signalen und Prozessen sowie auf die grafische Program…
Documents the story of the 1960s computer program and platform that marked the true beginning of cyberculture, revealing the role of PLATO ideas in inspiring countless technological innovations, from flat-panel wall TVs to multiplayer games.
"In this handbook Rob Koper and Colin Tattersall have put together contributions from members of the so-called "Valkenburg Group", consisting of 33 experts deeply involved in e-learning and more specifically learning design. The result is a source of information for both e-learn…
Outlines the design principles and critical decisions around any computer simulation's components - the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Learn how to create and evaluate successful simulations that have the followin…
"Understanding Structures brings the art and science of structures into the environment of a computer game. The book imparts a basic understanding of how buildings and bridges resist gravity, wind, and earthquake loads. Its interactive presentation of topics spans elementary con…
"Understanding Structures brings the art and science of structures into the environment of a computer game. The book imparts a basic understanding of how buildings and bridges resist gravity, wind, and earthquake loads. Its interactive presentation of topics spans elementary con…