"A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the videogame industry--in development as a feature film from Sony …
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"Con el auge de los drones y las armas de guerra controladas por ordenador, las comparaciones entre la guerra y los videojuegos se han multiplicado. Los autores analizan cómo se representan las realidades de la guerra en los juegos de ordenador ."--
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, fe…
Game start!: Strumenti per comprendere i videogiochi
Dalle origini a oggi, i videogiochi hanno dimostrato di aver acquisito una forte identità espressiva, delineando nuove forme di comunicazione e proponendo l'accesso a nuovi tipi di competenze legate alla sfera digitale dei New Media. L'evoluzione di questo prodotto dell'era dei …
This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 19…
-- About the challenges Reggie faced throughout his life and career-from his humble childhood as the son of Haitian immigrants, to becoming one of the most powerful names in the history of the gaming industry.What it takes to reach the top of your own industry, including being b…
An account of the author's life and business successes providing lessons for business leaders and a path toward career achievement.