"This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debat…
"This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal - that they embody an aesthetic that combines horror with a mindless target; that lower age ratings f…
"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--Provided by publisher.
Aesthetic theory and the video game
This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to play…
Ctrl-alt-play: essays on control in video gaming
A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this si…
"This book brings together game scholars to analyze the impact of video games through the lenses of transmedialitiy, intermediality, hypertextuality, architextuality, and paratextuality"...
"This book brings together game scholars to analyze the impact of video games through the lenses of transmedialitiy, intermediality, hypertextuality, architextuality, and paratextuality" ...
The zombie renaissance in popular culture
This collection addresses the significant cultural phenomenon of the 'zombie renaissance' - the growing importance of zombie texts and zombie cultural practices in popular culture. The chapters examine zombie culture across a range of media and practices including films games, m…