" 'Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon.' ... Wired. Why are Japanese video games a wor…
The Avant-Garde Plays -- Action, Participation, and the Digital Avant-Garde -- Cybernetic Ecologies of Art and Counterculture -- Gaming Electronic Civil Disobedience -- A Dreampolitik of Persuasive and Other Queer Games -- Conclusion: Unfinished Processes. "In Gaming Utopia: Lu…
Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics programming: the ability to conjure up complete living worlds at our fingert…
Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics programming: the ability to conjure up complete living worlds at our fingert…
"Authored by one of the most prominent game designers in the world, A Playful Production Process teaches people how to develop interactive media in a productive and healthy manner"--
Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video gam…
As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explore…
As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explore…
Traces the history and development of video games, providing information on the first games, influential developers, how the games have changed over the years, and the most popular games.
Traces the history and development of video games, providing information on the first games, influential developers, how the games have changed over the years, and the most popular games.