"In fewer than fifty years video games have become one of the most popular forms of entertainment. But Which are the best games, the ones you must play? Tony Mott, editor of popular gaming magazine Edge, presents 1001 of the best video games from around the world from Donkey Kon…
This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-pl…
This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-pl…
The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back…
This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of B…
"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"
Gaming: essays on algorithmic culture
Gaming: essays on algorithmic culture
Gaming: essays on algorithmic culture
"Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent …
Gaming: essays on algorithmic culture
In Gaming, Alexander R. Galloway considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, and, ultimately offe…
Halos and avatars: playing video games with God
A collection of essays that explore the theological themes found in video games and the religious implications of modern society's obsession with online media and video games.
A collection of essays that explore the theological themes found in video games and the religious implications of modern society's obsession with online media and video games.
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…