Problem. The first problem involved developing a smoking prevention invention that incorporates both a multimedia CD-ROM and print-based lesson plans for 7th and 8th grade adolescents. The second problem involved the evaluation of its efficacy on students' knowledge, attitudes, …
"The physical environment in which teaching and learning occurs is being replaced with an electronic classroom, but the process of teaching is very much the same. In the second phase, however, we will begin to use technology in new ways, to advance beyond what was possible in th…
This dissertation presents a framework which supports a group-based exploratory approach to learning and integrates 3D gaming methods and technologies with an institutional learning environment. This provides learners with anytime-anywhere access to interactive learning material…
This thesis discusses some applications of activity theory to the analysis and design of collaborative work and learning processes either partially or wholly enabled by the use of information and communication technology (ICT). Activity theory (AT) is a monistic, materialistic p…
The creation and development of educational hypermedia by teachers and educational staff is often limited by their lack of computing skills, time and support from the educational institutions. Especially the lack of computing skills is a hinderance to most of today’s educational…
The purpose of this study was to investigate the effect of a computer-based story on sixth grade students' mathematics word problem solving achievement. Problems were embedded in a story presented on a computer, and then compared to a paper-based story and to a condition that pr…
The overall effectiveness of computer-assisted instruction (CAI) for higher order learning in technical education and training was determined through the meta-analysis approach. Studies that had investigated the effectiveness of CAI as compared to traditional instruction were se…