As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative…
This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at …
Survival is difficult in the perilous Nether and End dimensions, and you'll need to up your game if you want to make it back to the Overworld. This guide will teach you how to navigate the alien terrain, battle the native mobs and find rare blocks and items
Written for children with little to no coding experience, this book guides children through building platform games, puzzles, racers, and 3-D action games. The step-by-step guides are simple and easy to follow with Minecraft-style pixel art. Children will learn essential coding …
A middle-grade nonfiction book about the history and impact on pop culture of video games Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and infl…
This hands-on guide covers both game development and design, and both Unity and C#. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine
This hands-on guide covers both game development and design, and both Unity and C#. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create in…
Serious Games: Mechanisms and Effects
Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS
Level designers build worlds, set missions, and lay irresistible paths to make sure we keep playing their games late into the night. It's a hugely competitive field, requiring both technical and artistic skill. Bringing together interaction, usability and experience design, this…
The book treats programming as a creative artistic tool, and presents all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch.
Packed with exclusive art, photographs, and interviews covering all facets of the 'Tomb Raider' franchise, this is the essential guide to this game's action-packed history and a must-have for every fan