computerspil

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Presents over 100 sets of questions for viewing a game's design and it describes how tactics used in board, card, and athletic games also work in video games. It also contains examples from new VR and AR platforms as well as examples from modern games such as Free to Play games,…

This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies. It establishes a set best practices taken from real-world experiences, while making sure readers understand that there are not any absolute so…

This book offers an insider's view of online games and how they change us. In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a videogame. It was the best thing that ever happened to me. So begins this story of personal redempt…

Offers aspiring Minecraft programmers step-by-step instructions on extending the game experience through programming projects that include building intelligent objects, creating alien invasions, and writing interactive games