This book offers an insider's view of online games and how they change us. In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a videogame. It was the best thing that ever happened to me. So begins this story of personal redempt…
Uncovers the real stories behind our video game obsession. Along the way Simon Parkin meets the players and game developers at the frontline of virtual extremism
Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit. This book shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale
"Digital Play" offers a critical analysis of interactive media. Inspired by the work of Raymond Williams, the book traces the development of video gaming from its humble origins in hacker circles to its status as a $ 20 billion global cultural industry. Stephen Kline, Nick Dyer-…
Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes
The popular media often presents a negative picture of young people and technology. From addiction to gaming, the distractions of the Internet, to the risks of social networking, the downsides of new technology in the lives of teenagers are often over-blown. Teenagers and Techno…
Offers aspiring Minecraft programmers step-by-step instructions on extending the game experience through programming projects that include building intelligent objects, creating alien invasions, and writing interactive games
Playing Along shows how video games and social media are bridging virtual and visceral experience, transforming our understanding of musicality, creativity, play, and participation.
Digital gaming' s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages…
ZBrush Studio Projects: realistic game characters
Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. The book includes a DVD with supporting files from the projects in the book, as well as videos that illustrate the concepts.
This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and network…
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000's, this is the complete history of Sega as a console maker. Before home computer…