Videospiel

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Browse all works related to Videospiel.

"236" Result

"At more than 100 million user accounts created and over 10 billion made, it is not only the most-subscribed MMORPG in the world, but the highest-grossing video game of all time. Ten years after its launch, Blizzard Entertainment's World of Warcraft is less a game and more a wor…

"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular game…

"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular game…

"This book takes a cultural studies approach to analyzing video games for young players. It considers not only how games reflect myths in American culture but also how they propagate those myths through their design, imagery, and scenarios of violence"--