"Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using exam…
Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
Early modernity and video games
We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the …
"Videogames and education are not necessarily antithetical. In this mind-expanding work, Harry J. Brown shows how videogames have become a powerful form of political, ethical, and religious discourse that influences the way we teach, learn, and create. He traces the major trends…
Videogames challenge our notions of identity, creativiy, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning.
Dieses Buch bietet aus erster Hand einen Einblick eines Branchenexperten in die praktische Anwendung von narrativem Design, die täglichen Rollen und Verantwortlichkeiten sowie die Schlüssel zum Durchbruch und Erfolg. Das Buch wird sich auch mit den Grundlagen fesselnden Geschich…
"In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, mu…
"In recent years, computer games have moved from the margins of popular culture to its center. This book explores the many ways computer games are used today: documenting important historical and cultural events, educating both children and adults; promoting commercial products;…
"In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, mu…
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the globa…