How can a story like Maqtal (account of martyrdom) of Imam Husayn be told be in Virtual Reality (VR)? The reason why this is a meaningful question is that the notion of telepresence, by which VR is theoretically defined, does not seem to bode well with narrative. Telepresence is…
Virtual reality (VR) streaming (a.k.a., 360-degree video streaming) has been gaining popularity recently as a new form of multimedia providing the users with immersive viewing experience. However, the high volume of data for the 360-degree video frames creates significant bandwi…
The rapid development of technology and the Internet has ushered in the emergence of virtual reality, bringing people from the Information Age of sharing data and knowledge to the Experiential Age based on creating and sharing experiences. In the new environment, people can find…
Balance control decreases in the elderly and currently 33 to 50 percent of people over 65 years of age experience a fall each year resulting in ten thousand deaths annually. Many balance-training programs use expensive equipment and a clinical setting for the training. The need …
As archaeologists integrate digital media into all stages of archaeological methodology it is necessary to understand the implications of using this media to interpret the past. Using digital media is not a neutral or transparent act; to critically engage with digital media it i…
Heritage is something valuable and unique, handed down from our accentors to us and our future generation. It is something we should preserve. The documentation of heritage using a virtual reality technology gives user options to explore and experience the heritage virtually. To…
Stroke is one of the leading causes of disability with over three-quarters of patients experiencing an upper limb impairment varying in severity. Early, intense, and frequent physical rehabilitation is important for quicker recovery of the upper limbs and the prevention of furth…
Panoramic image Virtual Reality (VR) is a 360 degree image which has been interpreted as a kind of VR that allows users to navigate, view, hear and have remote access to a virtual environment. Panoramic Video VR builds on this, where filming is done in the real world to create a…
The latest advances of Virtual Reality technologies and three-dimensional graphics, as well as the developments in Gaming Technologies in the recent years, have stemmed the proliferation of Serious Games in a broader spectrum of research applications. Among the most popular area…
The use and application of 4 Dimensional Computer Aided Design (4D CAD) is growing within the construction industry. 4D approaches have been the focus of many research efforts within the last decade and several commercial tools now exist for the creation of construction simulati…
Trying to ‘learn’ the spatial layout of an environment is a common problem in certain application domains, such as military and emergency personnel training. Until recently this training was accomplished solely by providing maps and briefings of an environment. These methods, ho…
This dissertation research follows the development of Virtual Iraq, a virtual reality system designed to assist clinicians conducting a prolonged exposure therapy among military service members diagnosed with post-traumatic stress disorder. Research was conducted using a mixed m…
General education courses such as culture, history and oral communication are difficult to teach in classrooms due to the lack of authentic contexts. Virtual reality (VR) can offer immersive environments for a situated learning experience, and it is also well grounded in learnin…
Human error in medicine – medical error – has been identified as the third leading cause of death within the United States. Analyses of deaths attributable to medical error conclude that, overwhelmingly, faulty communication plays a central role in medical error. Faulty communic…
Robust documentation is a major goal of documentary linguistics. Recognizing spoken language as a multimodal phenomenon, researchers working in this field broadly agree that video is an improvement over audio-only recording. At the same time, video is limited by the format’s fra…
Immersive simulation technology has been incorporated into numerous training environments, including medicine, engineering, and marketing. The aviation industry, in particular, has a history of embracing technology to enhance training and has especially regulated the requirement…
Virtual Reality (VR) is poised to transform teaching and learning in higher education. With its immersive and interactive attributes, VR promises an enhanced teaching and learning environment for faculty and students. The purpose of this study was the creation of a training guid…
Second injury risk following concussion merits improved return to play assessments. Two studies examined deficits in athletes with a concussion history (Cx): 1) a secondary analysis to investigate an area under the curve (AUC) assessment for cognitive recall; 2) a dual-task para…
The technology necessary for hands-free video gaming is available, especially for head-gesture-centric controls. However, remapping controls to head gestures ranges from frustratingly tedious to impossible. I propose a common language of gestures and game actions that categorize…